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Unlike the package of separate tools that were released for Battlefield 1942 and Vietnam, the BF2 Editor consolidates all the tools a modder will need into "subsections" of one Editor, allowing you to do pretty much everything from the same application.

While the interface is quite different, and can take a while to master, there are many tutorials created by both Lawrence Brown and the entire mod community which will help you understand all aspects of the editor. The forums are an excellent source of knowledge for all areas of the editor.

dice ea
announcements

Bf2142 1.50 Beta Patch Released... - 5/8/08

http://battlefield2.filefront.com/file/Bat...142_Patch;89913

The Sir Community redid Wake Island for 2142 and EA included it in the patch
and Jason Brice made Operation Shingle also added in the patch...

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Mod Builder Public Beta Released. - 4/30/08

There is a new community released mod development tool released by Deleted_Screen, which allows new developers to easily create a mod in just a few steps.

"ModBuilder Includes a Weapon Editor, Armament Editor, Vehicle Editor and Kit Editor along with customizable addons and advanced tools such as editing the source and editing skins.

Battlefield 2 ModBuilder lets you make your own mod in minutes, totally free!"

Check it out at modbuilder.net or download it here.

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No Plans For Mod Support In Battlefield Heroes - 2/29/08

According to a recent interview by TPCG with Senior Producer Ben Cousins of Dice, there are no plans for mod support with Battlefield Heroes.

"Total PC Gaming: Will BFH support mods?
BC: I’d love to add it. It’s an automatic download and automatic patching system, because that system is to make the game simpler to install we can’t just have people jumping off and downloading a mod from somewhere and adding because then what servers do they play on, and it kind of makes things a bit complex. But maybe a few years down the line when we’ve established ourselves we could have authorised mods, for example, so if someone creates a mod and submits it to us and we think it would be a good addition to the game we could roll that out as an official mod.

TPCG: Can we expect an SDK in the future?
BC: If we feel the community is going to respond positively to mods and stuff then we would put out an SDK, there’s no plans for the immediate future, we need to see how people play it and how they want to play it."

TPCG: Would you accept submissions and suggestions from players?
BC: The community are the people playing the game so they should be a voice you listen to when you’re creating the content for the game, it’s a democracy. We don’t want to get on our high horse as game developers and say we know what’s right for you. If people put together a petition and come and visit the office and throw fruit at us because we haven’t added half-tracks with flame-throwers on them, then we’ll add half-tracks with flame-throwers on them. User-created content and modding, we love the idea of it, we all love the YouTubes and the Facebooks and that’s becoming a key part of people’s entertainment lives now, so if we could add it to the game we would love to do it. We need to get out there and define what the game is first before people give us suggestions.

TPCG: Where did the idea for Battlefield Heroes originate?:
JS: It goes back to the silliness of Codename: Eagle. It was partly about running around shooting each other but it was also just about goofing off. A plane’s trying to take off and 20 people try and stand on its wings and try to stay there as long as they can. Strapping your jeep full of explosives then jumping out and driving it into a base."


You heard them community, start throwing fruit...

Read the full interview here.

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Battlefield Apocalypse Released Feb 1! - 1/31/08

Congradulations to the BF:A team for releasing the first version of their mod!

This mod is a blast... lots of wild weapons and vehicles... you will laugh as you gun people down... just like in real life... laugh.gif

http://www.bfapocalypse.com/

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bfethreads
16.05.08
Maybe Im not understanding heightmaps so well ......I created my terrain, set down flags and spawn points, vehicle spawns, overgrowth and undergrowth,played my map and everything worked great....I know what Im doing up until this point when generated a heightmap....I we...

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16.05.08
I have added the Seek Closest Target component to my missile but it won't home in on the target

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featuredtut
Creating A Map For Begginers - (very Image Heavy)...
01.09.06

Who is this for?This is for anyone new to mapping or these forums, who does not understand the EA tuts, hasn't got them or needs more visuals or details.I strongly su...

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