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Unlike the package of separate tools that were released for Battlefield 1942 and Vietnam, the BF2 Editor consolidates all the tools a modder will need into "subsections" of one Editor, allowing you to do pretty much everything from the same application.

While the interface is quite different, and can take a while to master, there are many tutorials created by both Lawrence Brown and the entire mod community which will help you understand all aspects of the editor. The forums are an excellent source of knowledge for all areas of the editor.

dice ea
announcements

Bf2_pack_batches For Winrar - 8/4/08

These are based on Rexman's original scripts but allow separate packing a single map, common, menu or object files without the editor. A combined batch for packing your whole mod is provided. Packs samples files and code-only changes, too. Relies on installed WinRAR in at least the unregistered version. Read the accompanying textfile for details.
have fun !
http://www.schoeldgen.de/bf1942/BF2_pack_batches.zip (approx. 5kB tongue.gif )

Update 08-04-08 fixes typo in the readme

Note: Not compatible with BF2142 , but probably can be coded to be.

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Deleted_screen Releases Mod Builder 1.2! - 7/26/08

The new version of modbuilder fixes a lot of old bugs and adds new content for you to play with. I have simplified the interface to aide new users, yet make modding more efficient for those already accustomed to ModBuilder.

Change list:

• Whole new inbuilt zipping system, no winrar needed!

• Logging moved to My Documents\ModBuilder\Battlefield 2\Logs to prevent UAC errors on vista
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• Made advanced mode, so newcomers will have an easier start without the Kit Editor and Advanced Tools.

• Refreshed interface so it should no longer crash while clicking wrong.

• Removed the old core, and made it hardcoded to make modbuilder smoother.

Download here!
(News courtesy of TBF2)

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Offworld: Fall Of Mars V2.0 Released - 7/26/08

Congrats to a relatively new mod to the scene for their 2nd release;
"We are proud to announce the first "real" release of "Offworld: fall of mars".
It has been in development since mid february.
We have released a couple of demos and betas before, but this time we have gathered enough feedback and game play experience to allow us to release a stable and playable version.

The story:
The mod takes place around 200 years in the future when man has finally left its cradle and set about colonizing Mars and mining the surrounding asteroids for much needed resources.
An ambitious effort to terraform Mars has failed for unknown reasons.
The resulting chaos forced the Mars based government to flee back to Earth leaving the colonist leaderless and Mars in the hands of those with enough power to maintain order.
The struggle between mining corporations, the remaining remnants of the colonial military and the engineers behind the partial terraforming of the red planet is where we find ourselves. Read the Rest... "


Download NOW! (321 MB)

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Point Of Existence 2 V2.5 Released - 7/26/08

Congrats to the PoE team for another fine release!
"We have been hard at work since last winter creating new content, polishing old content and generally making a better game for you to enjoy. We are pleased to announce that we feel that work has gotten to a point where we can invite you to try it out. Our release comes in a patch version for those already playing 2.1 We are also releasing a two part, 2.4 gigabyte full client version of the mod. In the past we have tried to package the installer into a single massive download. We feel that a two download, two installer version will allow us greater flexibility when dealing with the errors associated with downloading large files. We hope you will agree... "


Download NOW!

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bfethreads
05.09.08
Delightful to meet again ^^.I was busy with a Night map and I thought "Where is the lights!?".I know it may have something related to an omni in Gmax, but I am not quite sure what I must name it (like i.e. : For a static object you will name it "xxx_S...

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05.09.08
BattleMech Hanger is looking for a coder that can work with Python please e mail me if your interested in joining our team darkone@battlemechhanger.com

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featuredtut
Creating A Map For Begginers - (very Image Heavy)...
01.09.06

Who is this for?This is for anyone new to mapping or these forums, who does not understand the EA tuts, hasn't got them or needs more visuals or details.I strongly su...

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